Archive for June 3rd, 2015

June 3, 2015

Searle’s design thinking

by Neil Rickert

While reading Searle’s perception book, I came across this passage:

Think of the problem from a designer point of view. Suppose you are God or evolution and you are designing organisms capable of coping with their environment in spectacularly successful ways. First, you create an environment that has objects with shapes, sizes, movements, etc. Furthermore, you create an environment with differential light reflectances. Then you create organisms with spectacularly rich visual capacities. Within certain limits, the whole world is open to their visual awareness. But now you need to create a specific set of perceptual organizations where specific visual experiences are internally tied to specific features of the world, such that being those features involves the capacity to produce those sorts of experiences. Reality is not dependent on experience, but conversely. The concept of the reality in question already involves the causal capacity to produce certain sorts of experiences. So the reason that these experiences present red objects is that the very fact of being a red object involves a capacity to produce this sort of experience. Being a straight line involves the capacity to produce this other sort of experience. The upshot is that organisms cannot have these experiences without it seeming to them that they are seeing a red object or a straight line, and that “”seeming to them”” marks the intrinsic intentionality of the perceptual experience. (page 129)

I’m not surprised by that kind of design thinking.  I have long thought that such design thinking is the background to much of philosophy.  It is, however, a little strange to be calling on evolution as a designer and as having a designer point of view.  Even worse is the idea of evolution wanting to “create organisms with spectacularly rich visual capacities.”

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